The URBAN PLAY team in conversation at the open day

Why URBAN PLAY?

Urban planning is more than individual buildings – it is about the living interplay of urban building blocks. URBAN PLAY makes these complex interactions tangible for prospective students and first-year students: through comparing, deciding, and discussing.

What is Urban Planning?

Urban planning shapes the framework for how we live together: Where do housing and workplaces emerge? How do we get from A to B? Where do we relax, where do we shop?

Unlike architecture, which designs individual buildings, urban planning thinks in broader contexts: neighbourhoods, city districts, entire regions. In doing so, various – often contradictory – goals must be reconciled:

  • Compact City: Short distances, low land consumption, good public transport connections
  • Climate Adaptation: Green spaces for infiltration, shading, and fresh air
  • Social Mix: Affordable housing alongside premium housing, different generations
  • Mixed Use: Vibrant neighbourhoods instead of mono-functional zones

URBAN PLAY makes these trade-off processes tangible through play: Which urban building blocks fit together? Where do synergies emerge, where do conflicts arise?

Didactic Concept

Proficiency Level I: Reproduce

Systematically distinguish typologies · Name and classify urban building blocks and their key metrics · Understand the foundations of a vibrant, liveable city

Proficiency Level II: Establish Connections

Evaluate key metrics in context · Understand interactions between urban building blocks · Recognise connections when comparing real architectural examples: What can be functionally stacked and where do synergies arise?

Proficiency Level III: Generalise and Reflect

The game encourages critical evaluation of urban planning goal conflicts: Is a high site coverage ratio good or bad? Should we build densely with small plots (high GRZ for the 15-minute city) or create large open spaces (low GRZ for climate adaptation)? Which projects achieve a successful balance between density and open space? Must all urban building blocks be compatible with each other, or are there productive tensions? These trade-off processes develop an intuition for the complex formula of the puzzle of vibrant and healthy cities and districts.

What Is in the Set?

48 cards (24 quartet cards, 24 plan cards; DIN A6). Each card: concise key metrics, plans (floor plan/section, elevation), and a consistent information structure. Rules and legend included.

Want to Play a Round? Get in Touch!

Please note: The card game and teaching materials are currently available in German only.

The Examples

The 24 urban building blocks were selected according to the following criteria:

  • 01 Architectural Quality: All projects are distinguished by high architectural quality and have been published in renowned professional journals.
  • 02 Representativeness: Each of the six categories showcases typical and innovative solutions for its respective use. The four cards per category represent different variants: from the detached single-family house to the townhouse, from the kindergarten to the university.
  • 03 Comparability: The projects feature different density values to enable interesting comparisons in the game.

The first edition was developed in the winter semester 2024/25 together with students. New projects are added each year.

Team

Dr. Marcel Cardinali

Dr. Marcel Cardinali

Project Lead

Kyra Albrecht

Kyra Albrecht

Research Associate

Katherine Alvarez

Katherine Alvarez

Research Associate

Helen Deepe

Helen Deepe

Student Research Assistant

Luiza Vanderlei

Luiza Vanderlei

Intern

Where Is It Used?

Primarily for prospective students (upper secondary, open day) and first-year students (Foundations of Urban Planning). Further educators can request the card set or templates for their own cards. Have we sparked your interest?

→ Get in Touch

Origin & Cooperation

Conceived and developed by Dr. Marcel Cardinali (TH OWL). In the winter semester 2024/25, first-year students in the Urban Building Typology module developed around 288 cards. Each group of four produced 24 cards, which were assembled into their own urban districts as a final assignment. Through the applied-for funding (see below) and the cooperation with architecture offices and photographers, the semester results were subsequently developed into a professional urban planning quartet: URBAN PLAY.

→ View Cooperations & Credits